# Create 08.2007 Cvet
# Use some original Fallout2 texts
# Translate by Ion on 30.05.2008


# Version info
{1}{}{FOnline: The Life After v0.8 (3d players test)}

####################################################################################################################################
#
#		Months, Day of week
#
####################################################################################################################################

{21}{}{January}
{22}{}{February}
{23}{}{March}
{24}{}{April}
{25}{}{May}
{26}{}{June}
{27}{}{July}
{28}{}{August}
{29}{}{September}
{30}{}{October}
{31}{}{November}
{32}{}{December}

{33}{}{Sunday}
{34}{}{Monday}
{35}{}{Tuesday}
{36}{}{Wednesday}
{37}{}{Thursday}
{38}{}{Friday}
{39}{}{Saturday}

####################################################################################################################################
#
#		Material Types (from PROTO.MSG)
#
####################################################################################################################################

{40}{}{Glass}
{41}{}{Metal}
{42}{}{Plastic}
{43}{}{Wood}
{44}{}{Dirt}
{45}{}{Stone}
{46}{}{Cement}
{47}{}{Leather}

####################################################################################################################################
#
#		Misc
#
####################################################################################################################################

{50}{}{.}
{52}{}{,}
{53}{}{ }
{54}{}{ and }
{55}{}{ or }

####################################################################################################################################
#
#		Music/Video
#
####################################################################################################################################

# Main theme
{80}{}{01 - No Fate No Fear.ogg}
# Intro, from 90 to 99
{90}{}{TheLifeAfterIntro.avi}
{91}{}{TheLifeAfterIntroSlide.avi}
{91}{}{TheLifeAfterIntroSlideEN.ogg} # Sound

####################################################################################################################################
#
#		Chat
#
####################################################################################################################################

# On head messages
{100}{}{|0xF8F993 %s}                     # Normal
{102}{}{|0xFF0000 !!!%s!!!}               # Shout
{104}{}{|0xFF00FF **%s**}                 # Emote
{106}{}{|0x00FFFF ...%s...}               # Whisp
{108}{}{|0xFFFFFF %s}                     # Social

# Message box
{120}{}{%s: |0xF8F993 %s}                 # Normal
{122}{}{%s: |0xFF0000 !!!%s!!!}           # Shout
{124}{}{%s: |0xFF00FF **%s**}             # Emote
{126}{}{%s: |0x00FFFF ...%s...}           # Whisp
{128}{}{%s: |0xFFFFFF %s}                 # Social
{130}{}{Radio %u> |0xFFFFFE ..%s..}       # Radio
{132}{}{%s}                               # NetMsg

####################################################################################################################################
#
#		FixBoy
#
####################################################################################################################################

{200}{}{Parameters:}
{201}{}{Tools:}
{202}{}{Items:}
{205}{}{pc.}
{206}{}{you have }
{210}{}{You have successfully created an item(s).}
{211}{}{You did not manage to create an item(s).}
{212}{}{You are too tired, try again later.}

####################################################################################################################################
#
#		Interface text
#
####################################################################################################################################

{250}{}{|4291317840 This feature is not implemented yet, use FOConfig.exe to edit game settings.}
{251}{}{Screenshot saved.}
{252}{}{Screenshot not saved.}
{253}{}{Log saved.}
{254}{}{Log not saved.}

{260}{}{Zoom %d %%}
{265}{}{Game paused}

# Dialog
{275}{}{Barter}
{276}{}{Say}
{277}{}{Log}
# Barter
{280}{}{Offer}
{281}{}{Talk}
{282}{}{Finish}
{283}{}{Say}
# Menu
{290}{}{Save game}    # Singleplayer
{291}{}{Load game}    # Singleplayer
{292}{}{Options}
{293}{}{Exit}
{294}{}{Resume}
# Login
{300}{}{New game}     # Singleplayer
{301}{}{Load game}    # Singleplayer
{302}{}{Play}         # Multiplayer
{303}{}{Registration} # Multiplayer
{304}{}{Options}
{305}{}{Credits}
{306}{}{Exit}
# Dialog box
{310}{}{Cancel}
{311}{}{Ok}
{312}{}{Follow}
{313}{}{Open mode}
{314}{}{Hide mode}
{315}{}{Real-time}
{316}{}{Turn-based}
# Reg name
{320}{}{Name}
{321}{}{Password}
# Cha
{325}{}{Done}
{326}{}{Back}
{327}{}{Print}
{328}{}{Skills}
{329}{}{Skill points}
# Reg
{335}{}{Tag skills}
{336}{}{Char points}
# Perk
{340}{}{Take}
{341}{}{Back}
# Global map
{350}{}{You cannot lead this group.}
{351}{}{Coords: %d : %d\nZone: %d : %d}
{352}{}{Coords: %d : %d\nZone: %d : %d\n%s\n%s}
{353}{}{%s\n%s}
# Aim
{360}{}{Target is blocked.}
# Split
{365}{}{Move items}
{366}{}{All}
# Timer
{370}{}{Timer}
# Say screen
{375}{}{Done}
{376}{}{Back}
{377}{}{Say...}
# Input box
{380}{}{Write}
{381}{}{Back}
# Town view
{385}{}{Back}
{386}{}{Enter}
{387}{}{Contours}
# Save/Load
{390}{}{Save}
{391}{}{Load}
{392}{}{Done}
{393}{}{Back}
{394}{}{New record}
{395}{}{Type record name}

####################################################################################################################################
#
#		Inventory
#
####################################################################################################################################

{400}{}{ST}
{401}{}{PE}
{402}{}{EN}
{403}{}{CH}
{404}{}{IN}
{405}{}{AG}
{406}{}{LK}
{407}{}{Hit Points}
{408}{}{Armor Class }
{409}{}{  Normal}
{410}{}{  Laser}
{411}{}{  Fire}
{412}{}{  Plasma}
{413}{}{  Explode}
{414}{}{No item}
{415}{}{Dmg:}
{416}{}{Rng:}
{417}{}{Ammo:}
{418}{}{(Not worn)}
{419}{}{You don't have enough action points to use inventory.}
{420}{}{  Total Wt:}
{421}{}{MOVE ITEMS}
{422}{}{ALL}
{423}{}{SET TIMER}
{424}{}{Unarmed dmg:}
{425}{}{You cannot pick that up. You are at your maximum weight capacity.}
{426}{}{There is no space left for that item.}
{429}{}{You gain %d experience points for successfully using your Steal skill.}
{430}{}{Wt.}
{433}{}{You can't find anything to take from that.}
{434}{}{It has VALUE/MAX_VALUE shots of AMMO.}
{435}{}{Weight: VALUE gramm.}
{436}{}{Weight: VALUE funt.}
{437}{}{Cost: VALUE coins.}
{438}{}{Trader cost: VALUE coins.}
{440}{}{Overweight}
{441}{}{Sneak}
{442}{}{Level}
{443}{}{Poisoned}
{444}{}{Radiated}
{445}{}{Injured}
{446}{}{Addict}
{447}{}{Timeout VALUE}
{448}{}{Oversize}
{449}{}{You turn VALUE}
{450}{}{Turn-based}

####################################################################################################################################
#
#		Radio
#
####################################################################################################################################

{455}{}{Radio}
{456}{}{Channel}
{457}{}{Refresh}
{458}{}{Broadcast}
{459}{}{Reception}
{460}{}{Everywhere}
{461}{}{5 zones}
{462}{}{2 zones}
{463}{}{Location}
{464}{}{Map}
{465}{}{Broadcasting has begun.}
{466}{}{Broadcasting has ended.}
{467}{}{Broadcasting has changed.}
{468}{}{Radioreception has begun.}
{469}{}{Radioreception has ended.}
{470}{}{Radioreception has changed.}
{471}{}{Channel changed.}
{474}{}{Unable switch channel.}
{475}{}{Unable switch broadcast.}
{476}{}{Unable switch reception.}
{477}{}{Unable switch broadcast type.}
{478}{}{Unable switch reception type.}
{479}{}{You do not have the radio tuned to the transmission.}

####################################################################################################################################
#
#		Barter
#
####################################################################################################################################

{480}{}{Ok, that's a good trade.}
{481}{}{No, your offer is not good enough.}
{482}{}{Sorry, you cannot carry that much.}
{483}{}{Sorry, that's too much to carry.}
{484}{}{No item was selected at the moment of deal.}
{485}{}{Sorry, but I've already sold some of the selected items.}
{486}{}{You can't trade right now.}
{487}{}{You can't trade with this person.}
{490}{}{%s wants to trade with you. Trade mode : %s.}
{491}{}{open}
{492}{}{hidden}
{493}{}{You can't trade with this person right now. Try again later.}
{495}{}{Trading with %s. Your mode: %s, opponent's mode: %s.}
{496}{}{%s is ready for deal.}

####################################################################################################################################
#
#		Items info
#
####################################################################################################################################

#Wear
{500}{}{Deterioration: VALUE%.}
{501}{}{Maintenance has been done.}
{502}{}{Additional maintenance has been done.}
{503}{}{Small defect.}
{504}{}{Average defect.}
{505}{}{Serious defect.}
{506}{}{It can’t be repaired.}
{507}{}{Had broken: VALUE times.}

{510}{}{Maintenance had been done already.}
{511}{}{Maintenance successful.}
{512}{}{Maintenance failed.}
{515}{}{Repair successful.}
{516}{}{Repair failed.}

{520}{}{Your armor has broken.}
{521}{}{Your weapon has broken.}

#Key
{550}{}{Key ID: KEY_ID.}

#Car
{560}{}{Car number CAR_ID.}
{561}{}{Fuel: VALUE/MAX_VALUE.}
{562}{}{Damage: VALUE%.}

####################################################################################################################################
#
#		PipBoy, Timeouts
#
####################################################################################################################################

{700}{}{----- Status -----}
{701}{}{Replication balance}
{702}{}{%d coins}
{703}{}{Replication cost}
{704}{}{%d coins}
{705}{}{Total number of replications}
{706}{}{%d time}
{720}{}{----- Quests -----}
{723}{}{<<<<< Statistics >>>>>}
{725}{}{----- Maps -----}
{730}{}{----- Info -----}

{740}{}{----- Timeouts -----}
{741}{}{%s second}
{742}{}{%s minute}
{790}{}{Transition timeout. Wait.}
{791}{}{Combat timeout. Wait.}
{792}{}{Sneak timeout. Wait.}

{795}{}{Information in the boot process...}
{796}{}{Error loading! Please reboot PipBoy.}

####################################################################################################################################
#
#		Dialogs
#
####################################################################################################################################

{800}{}{You can not speak to a mob.}
{801}{}{NPC can not talk now.}
{802}{}{NPC is busy. Try to talk later.}
{803}{}{Too far to talk.}
{804}{}{Hi.} # No dialogs.
{805}{}{NPC is talking to the other players. Try to talk later.}
{806}{}{Predialog tuning error.}
{807}{}{Dialog link is broken.}
{808}{}{Dialog construction error.}
{809}{}{NPC not found.}
{810}{}{Dialog pointer is invalid.}

####################################################################################################################################
#
#		Global map
#
####################################################################################################################################

{900}{}{You haven't found the location. It was absorbed by desert.}
{901}{}{Surprisingly, the location has moved.}
{902}{}{You haven't found the location entrance.}
{903}{}{You haven't found a parking lot.}
{904}{}{Location is full, try to enter later.}
{950}{}{Are you ready to follow %s to %s?}
{952}{}{Get ready to follow %s to %s.}
{970}{}{a stranger}
{972}{}{wasteland}

####################################################################################################################################
#
#		Maintenance
#
####################################################################################################################################

{1001}{}{|4291317840 Incorrect login.}
{1002}{}{|4291317840 Incorrect password.}
{1003}{}{|4291317840 The account with such login already exists, choose another login.}
{1004}{}{|4291317840 The player with this login is already in game.}
{1005}{}{|4291317840 Incorrect SPECIAL data.}
{1006}{}{|4291317840 Registration was successful.}
{1007}{}{|4291317840 Connecting to server.}
{1008}{}{|4291317840 Connection failure! In case of repetition contact the server administrator.}
{1009}{}{|4291317840 Incorrect login or password.}
{1010}{}{|4291317840 Connection established, authentication...}
{1012}{}{|4291317840 Hexes for spawning are in use, try to enter the game a little bit later.}
{1013}{}{|4291317840 Switching off on the player's instruction.}
{1014}{}{|4291317840 Incorrect name. Probably too long or short.}
{1015}{}{|4291317840 One of name declinations is incorrect. Probably too long or short.}
{1016}{}{|4291317840 Incorrect sex.}
{1017}{}{|4291317840 Incorrect age.}
{1018}{}{|4291317840 It was not possible to connect to the server.}
{1019}{}{|4291317840 Incorrect data entered.}
{1020}{}{|4291317840 Searching starting location error, contact serever's administration.}
{1021}{}{|4291317840 Searching starting map error, contact server's administration.}
{1022}{}{|4291317840 Searching starting coordinates error, contact server's administration.}
{1023}{}{|4291317840 Database error, contact server's administration.}
{1024}{}{|4291317840 Version of the network protocol is incorrect, please update the client.}
{1025}{}{|4291317840 Data transmission error, try once again.}
{1026}{}{|4291317840 The network message is incorrect.}
{1027}{}{|4291317840 A server #1 internal error, please contact server's administration.}
{1028}{}{|4291317840 Authentication successful, loading map.}
{1029}{}{|4291317840 Choose 3 tag skills.}
{1030}{}{|4291317840 Name must be in one language.}
{1031}{}{|4291317840 Name must consist of letters by 70% at least.}
{1032}{}{|4291317840 You can't use space as first or last symbol for your name.}
{1033}{}{|4291317840 You can't use two spaces in a row for your name.}
{1034}{}{|4291317840 Your account is banned.}
{1035}{}{|4291317840 Invalid characters in name.}
{1036}{}{|4291317840 Invalid characters in password.}
{1037}{}{|4291317840 Loading user interface failure.}
{1038}{}{|4291317840 Executing start script failure.}
{1039}{}{|4291317840 Selected language not supported. Using default language.}
{1040}{}{|4291317840 The game may not work properly at resolutions less than 800x600 or greather than 1280x1024.}
{1041}{}{|4291317840 Knock-knock, anybody here?}
{1042}{}{|4291317840 Discovered frequent registration from one IP address. Please try again later.}
{1043}{}{|4291317840 Your IP is banned.}
{1044}{}{|4291317840 Minimum time from one computer to one account is 10 minutes.}
{1045}{}{|4291317840 Time left: @lex time@ minutes.}
{1046}{}{|4291317840 You have been banned.}
{1047}{}{|4291317840 Ban by: @lex banby@, Duration: @lex time@ hours, Comment: @lex reason@.}
{1048}{}{|4291317840 Script error, please contact server administration.}
{1049}{}{|4291317840 Your hero is finally dead, you can't use this account for further play.}

# Singleplayer messages
{1070}{}{|4291317840 Game saved.}
{1071}{}{|4291317840 Error saving game.}
{1072}{}{|4291317840 Game loaded.}
{1073}{}{|4291317840 Error loading game.}
{1074}{}{|4291317840 New game begined.}
{1075}{}{|4291317840 Failed to start a new game.}

####################################################################################################################################
#
#		Character
#
####################################################################################################################################

#
# STAT LEVEL DESCRIPTIONS
#
{2301}{}{V. Bad}
{2302}{}{Bad}
{2303}{}{Poor}
{2304}{}{Fair}
{2305}{}{Average}
{2306}{}{Good}
{2307}{}{V. Good}         # Abbreviated for character editor
{2308}{}{Great}
{2309}{}{Excellent}
{2310}{}{Heroic}

#Abbreviated, for editor
{2311}{}{V.Bad}
{2312}{}{Bad}
{2313}{}{Poor}
{2314}{}{Fair}
{2315}{}{Avrg}
{2316}{}{Good}
{2317}{}{V.Good}
{2318}{}{Great}
{2319}{}{Exl.}
{2320}{}{Heroic}


#
#   SKILL ATTRIBUTES
#
#   Updated: 6/5/97 KSW
#   Updated to New Skill System: 9/16/98 rwh2
#
{3300}{}{+ (4 x AG)}
{3301}{}{+ (2 x AG)}
{3302}{}{+ (2 xAG)}
{3303}{}{+ (2 x (AG + ST))}
{3304}{}{+ (2 x (AG + ST))}
{3305}{}{+ (4 x AG)}
{3306}{}{+ (2 x (PE + IN))}
{3307}{}{+ (PE + IN)}
{3308}{}{+ (3 x AG)}
{3309}{}{+ (PE + AG)}
{3310}{}{+ (3 x AG)}
{3311}{}{+ (PE + AG)}
{3312}{}{+ (4 x IN)}
{3313}{}{+ (3 x IN)}
{3314}{}{+ (5 x CH)}
{3315}{}{+ (4 x CH)}
{3316}{}{+ (5 x LK)}
{3317}{}{+ (2 x (EN + IN))}
#
# SKILLDEX
#
{3340}{}{SKILLDEX}
{3341}{}{CANCEL}

#
#   Skill Use Text
#
{3400}{}{You can't heal the dead... yet.}
{3400}{}{Let the dead rest in peace.}
{3400}{}{It's dead, get over it.}
{3401}{}{You've taxed your ability with that skill. Wait a while.}
{3401}{}{You're too tired.}
{3401}{}{The strain might kill you.}
{3402}{}{You don't need paramedic's help.}
{3403}{}{You don't need doctor's help.}
{3404}{}{To heal this trauma you need Doctor skill.}
{3405}{}{To heal these wounds you need First Aid skill.}

{3412}{}{You heal the damaged eye.}
{3413}{}{You heal the crippled right arm.}
{3414}{}{You heal the crippled left arm.}
{3415}{}{You heal the crippled right leg.}
{3416}{}{You heal the crippled left leg.}
{3422}{}{You fail to heal damaged eye.}
{3423}{}{You fail to heal crippled right arm.}
{3424}{}{You fail to heal crippled left arm.}
{3425}{}{You fail to heal crippled right leg.}
{3426}{}{You fail to heal crippled left leg.}

{3430}{}{Someone tried to rob you!}
{3431}{}{Someone tried to put something in your pockets!}

{3440}{}{You fail to pick the lock.}
{3441}{}{You fail to set up the trap.}
{3442}{}{You have succesfully set the trap.}
{3443}{}{You can't remove the trap}
{3444}{}{You remove the trap.}
{3445}{}{You can't enter into stealth mode, when someone sees you.}

{3450}{}{You heal %d hit points.}
{3451}{}{You look healthy already.}
{3452}{}{%s looks healthy already.}
{3453}{}{You fail to do any healing.}
{3455}{}{You earn %d XP for honing your skills.}
{3459}{}{\nskill_use: invalid skill used.}
{3461}{}{You fail to find any traps.}
{3462}{}{You fail to learn anything.}
{3463}{}{You cannot repair that.}
{3470}{}{You're caught stealing the %s.}
{3471}{}{You steal the %s.}
{3472}{}{You're caught planting the %s.}
{3473}{}{You plant the %s.}
{3495}{}{You aren't skilled enough to heal crippling injuries.}
{3496}{}{This robotic unit is beyond repair.}

#
#	 PC STAT NAMES
#
{4000}{}{Character Points}
{4001}{}{Next Level}
{4002}{}{Unspent Skill Points}
{4003}{}{Level}
{4004}{}{Experience}
{4005}{}{Reputation}
{4006}{}{Karma}
{4007}{}{Perks}
{4008}{}{Kills}
{4009}{}{Skill Points}
{4010}{}{Tag Skills}
{4011}{}{Optional Traits}
{4012}{}{Skills}
#
#	 PC STAT DESCRIPTIONS
#
{4050}{}{Amount of free character points that can be added to one of the basic stats.}
{4051}{}{The amount of experience points needed to move up to the next level.}
{4052}{}{Points earned by going up a Level. Can be used to increase a skill by 1%, or a tag skill by 2%, per point spent.}
{4053}{}{The general competency of the player character. A measure of your experience and abilities.}
{4054}{}{A reward for completing specific tasks, or defeating enemies in combat. More experience points are required to attain higher Levels.}
{4055}{}{What the world knows of your actions and deeds. This will modify NPC reactions.}
{4056}{}{These are the effects of the choices you make during the game.}
{4057}{}{Perks add additional abilities. Every third experience level, you can choose one perk.}
{4058}{}{A counter that keeps track of the type and numbers of creatures you have slaughtered, or have seen killed in your presence.}
{4059}{}{Use free skill points to increase the level of a skill.  As you get better at a given skill, however, it takes more points to raise that skill.  Mastering a skill can take a lot of time and effort.}
{4060}{}{Tag skills are skills your character specializes in.  Each tag skill gains +20%, and increases twice as fast.  You must pick three tag skills.}
{4061}{}{Optional traits describe your character in more detail.  All traits will have positive and negative effects.  You may choose up to two traits during creation.}
{4062}{}{Skills are learned knowledge.  Skills increase by experience, or during the course of the game by special events.  The higher the skill level, the better you are at that skill.}

#
#  Experience-gain messages
#
{4090}{}{You moved up to the next level.}
{4091}{}{You gained VALUE exp.}
{4092}{}{You gain %d experience points for killing: %s.}
{4093}{}{%s you earn %d exp. points.}
{4094}{}{For defeating your enemies, }  # 622-626 prepend to line 621
{4095}{}{For slaying your opponents, }
{4096}{}{You are victorious in combat, }
{4097}{}{For crushing your enemies, }
{4098}{}{For destroying your enemies without taking a scratch, }

#
# Editor
#
{4104}{}{AGE}
{4105}{}{SEX}
{4106}{}{NAME}
{4107}{}{MALE}
{4108}{}{FEMALE}
{4109}{}{PERKS}
{4110}{}{KARMA}
{4111}{}{KILLS}
{4112}{}{SKILL POINTS}
{4113}{}{Level: %d}
{4114}{}{Exp: %d}
{4115}{}{Next Level: %d}

#
# Damage info texts
#

{4250}{}{Hit Points  %d/%d}

#
# Karma
#

{6000}{}{Karma}
{6001}{}{: %d (%s)}  # Value, Desc
{6002}{}{This is a ranged stat that represents your general reputation. The higher the number, the better known and respected you are. If your rep is negative, you are hated by some for your evil actions.}

{6099}{}{9} # Max values
{6100}{}{1000} # Min value
{6101}{}{Savior of the Damned} # Desc
{6102}{}{2000} # Picture index
{6103}{}{750}
{6104}{}{Guardian of the Wastes}
{6105}{}{2001}
{6106}{}{500}
{6107}{}{Shield of Hope}
{6108}{}{2002}
{6109}{}{250}
{6110}{}{Defender}
{6111}{}{2003}
{6112}{}{-249}
{6113}{}{Wanderer}
{6114}{}{2004}
{6115}{}{-500}
{6116}{}{Betrayer}
{6117}{}{2005}
{6118}{}{-750}
{6119}{}{Sword of Despair}
{6120}{}{2006}
{6121}{}{-1000}
{6122}{}{Scourge of the Wastes}
{6123}{}{2007}
{6124}{}{-2147483648}
{6125}{}{Demon Spawn}
{6126}{}{2008}

#
# Town reputation
#

{6405}{}{Reputation}
{6406}{}{Represents your reputation for a particular location.}

# Name
{6500}{}{Idolized}
{6501}{}{Liked}
{6502}{}{Accepted}
{6503}{}{Neutral}
{6504}{}{Antipathy}
{6505}{}{Hated}
{6506}{}{Vilified}

# Desc
{6550}{}{Everyone in this area would like to be you. You're the toast-of-the-town and are held up as a shining example of all that a person can be.}
{6551}{}{People wave, and greet you, wherever you go in this area. Everyone has heard talk of you, and they like what they've heard.}
{6552}{}{Although, you're not greeted with open arms, most people in this area will at least nod in acknowledgment when you meet. You fit in as well as most.}
{6553}{}{Though normally suspicious of strangers, the people of this area haven't made up their minds about you yet.}
{6554}{}{You're just another out-of-towner in this area. Probably up to no good.}
{6555}{}{You've proven to the people in this area that their initial distrust was well founded. People in this area look at you and mutter to one another when you come near. They know you're up to no good.}
{6556}{}{Staring and muttering, some cross the street to avoid walking near you, while others, spit and turn away when you come near. Everyone knows that you're one of the worst things that have ever slithered into this area.}

#
# Addiction title
#

{6900}{}{Addictions}
{6901}{}{Things you have become addicted to.}

####################################################################################################################################
#
#        Items games
#
####################################################################################################################################

# Message when pointing the cursor on an object
{10000}{}{You see: NAME.}
# Object inspecting message
{10001}{}{NAME}
# Name or info not found
{10010}{}{You see nothing out of the ordinary.}
# Item not found in container (possible another critter take it)
{10020}{}{Item not found, it may be picked up by someone else.}

# Container
{10100}{}{Locked.}
{10101}{}{You search the %s.}
{10102}{}{You close the %s.}

#
# Use text messages
#
{10200}{}{You use the %s.}
{10201}{}{You use the %s on %s.}
{10202}{}{That does nothing.}
{10203}{}{To your dismay, you realize that it is already dead.}
{10204}{}{As you reach down, you realize that it is already dead.}
{10205}{}{Alas, you are too late.} # This is relating to a critter being dead.
{10206}{}{That won't work on the dead.}
{10207}{}{You light the flare.}
{10208}{}{The flare is already lit.}
{10209}{}{You set the timer.}
{10210}{}{The timer is already ticking!}
{10211}{}{The doorway seems to be blocked.}
# Solar scotcher
{10240}{}{There is not enough light to recharge this item.}
# Car
{10250}{}{You charge the car with more power.}
{10251}{}{The car is already full of power.}
{10252}{}{Car was repaired successfully.}
{10253}{}{There is no need of repare for this car.}
{10254}{}{This engine can't use this fuel.}
{10255}{}{Out of fuel.}
{10256}{}{Car is broken.}
{10257}{}{The car doesn't fit for so many people, remove some.}
{10258}{}{Your charisma doesn't let you lead so many people, remove some.}
# Drugs
{10300}{}{You gained @lex value@ @lex name@.}
{10301}{}{You lost @lex value@ @lex name@.}
{10302}{}{You feel better.}
{10303}{}{You suffer a fatal heart attack from chem overdose.}
{10304}{}{That didn't seem to do that much.}
{10305}{}{%s succumbs to the adverse effects of chems.}
{10306}{}{You have been drugged with something!}
{10307}{}{Somebody tried to drug you with something!}
# Geiger
{10350}{}{Geiger counter has no charges left.}
{10351}{}{Geiger counter is on.}
{10352}{}{Geiger counter is off.}
{10353}{}{You pass the Geiger counter over your body. The rem counter reads: @lex rem@.}
{10354}{}{The rem counter reads: @lex rem@.}
{10355}{}{Nothing happens.}
{10356}{}{Geiger counter charged.}
{10357}{}{Geiger counter charge is @lex cur@/@lex max@.}
# Weapon Damage strings
{10400}{}{Light}
{10401}{}{Medium}
{10402}{}{Heavy}
{10403}{}{Extreme}
# Weapon Range strings
{10410}{}{Short}
{10411}{}{Medium}
{10412}{}{Long}
# Books
{10450}{}{You read the book.}
{10451}{}{You learn nothing new.}
{10452}{}{You learn new science information.}
{10453}{}{You learn a lot about repairing broken electronics.}
{10454}{}{You learn new ways to heal injury.}
{10455}{}{You learn how to handle your guns better.}
{10456}{}{You learn how to handle your energy guns better.}
{10457}{}{You learn a lot about wilderness survival.}
# Use on
{10500}{}{The supplies in the Doctor's Bag run out.}
{10501}{}{The supplies in the First Aid Kit run out.}
{10502}{}{You cannot do that in combat.}
{10503}{}{This person will not barter with you.}
{10504}{}{This person has nothing to tell you about.}
{10505}{}{You cannot pick up that item. You are at your maximum weight capacity.}
{10506}{}{The supplies in the Paramedic's Bag run out.}
{10507}{}{The supplies in the Field Medic First Aid Kit run out.}
{10508}{}{This critter can't carry anything.}
# Grave
{10550}{}{The grave site has been uncovered.}
{10551}{}{The grave site has been covered.}

####################################################################################################################################
#
#		Calibers (from PROTO.MSG)
#
####################################################################################################################################

#
# Caliber Types for weapons
#
{10900}{}{None}
{10901}{}{Rocket}
{10902}{}{Flamethrower Fuel}
{10903}{}{C Energy Cell}
{10904}{}{D Energy Cell}
{10905}{}{.223}
{10906}{}{5mm}
{10907}{}{.40 cal}
{10908}{}{10mm}
{10909}{}{.44 cal}
{10910}{}{14mm}
{10911}{}{12-gauge}
{10912}{}{9mm}
{10913}{}{BB}
{10914}{}{.45 cal}
{10915}{}{2mm}
{10916}{}{4.7mm caseless}
{10917}{}{HN needler}
{10918}{}{7.62mm}
{10919}{}{.700 Nitro Express}

####################################################################################################################################
#
#		Critters game
#
####################################################################################################################################

#
#	Male
#

# First words
# For age and conditions
{11000}{}{You see }
{11001}{}{It is you }
# For special
{11002}{}{Looks like }
# For damages
{11003}{}{He has }

# Self look
{11005}{}{Fuck, that's you, dude.}
{11005}{}{Whoa! That's you!.}
{11005}{}{Who’s that?}
{11005}{}{Dude, you can control him.}
{11005}{}{Stop glaring at me!!!}

# Default view
{11010}{}{You see: NAME.}
{11011}{}{You see a knocked: NAME.}
{11012}{}{You see a dead: NAME.}
{11013}{}{You see the remains of: NAME.}
{11014}{}{You see nothing out of the ordinary.}

# Age, max age 99
# <=16
{11116}{}{teenager}
# <=30
{11130}{}{a young man}
# <=40
{11140}{}{a middle-aged man}
# <=60
{11160}{}{an elderly man}
# >60
{11199}{}{an old man}

# Conditions
# Prepare to fight
{11212}{}{his body is in a strange tense, he is ready to attack in any second}
# Knock out face up
{11221}{}{he lies on the ground, obviously not to get some tan}
# Knock out face down
{11222}{}{he decided to take a nap}
# Dead normal face up
{11231}{}{he is a little bit dead}
# Dead normal face down
{11232}{}{he is dead}

# Special
# S
{11301}{}{sickly}
{11302}{}{rickety}
{11303}{}{weak}
{11308}{}{strong}
{11309}{}{very strong}
{11310}{}{very strong}
# P
# E
{11321}{}{fragile build}
{11322}{}{fragile build}
{11325}{}{middle build}
{11326}{}{middle build}
# C
{11331}{}{unattractive}
{11332}{}{unattractive}
{11333}{}{unattractive}
{11337}{}{attractive}
{11338}{}{charming}
{11339}{}{sociable}
{11340}{}{very charming}
# I
{11341}{}{stupid ass}
{11342}{}{a little bit idiot}
{11343}{}{imbecile}
{11347}{}{intellectual person}
{11348}{}{intellectual person}
{11349}{}{genius}
{11350}{}{of genius personality}
# A
{11351}{}{awkward}
{11352}{}{awkward}
{11357}{}{sportsman}
{11358}{}{acrobat}
{11359}{}{as smart as paint}
{11360}{}{as smart as paint}
# L
{11361}{}{poor}
{11362}{}{unhappy}
{11363}{}{unhappy}
{11368}{}{merry}
{11369}{}{enthusiast}
{11370}{}{very lucky}

# Damages
# Poisoned
{11400}{}{strange spots on the skin}
# Radiated
{11401}{}{strange body glow}
# Eyes
{11402}{}{eyes are damaged}
# Right Arm
{11403}{}{the whole right arm is in blood}
# Left Arm
{11404}{}{left arm bleeds}
# Right Leg
{11405}{}{it looks like right leg's broken}
# Left Leg
{11406}{}{left leg is damaged heavily}

#
#	Female
#

# First words
# For age and conditions
{12000}{}{You see }
{12001}{}{It is you }
# For special
{12002}{}{Looks like }
# For damages
{12003}{}{She has }

# Self look
{12005}{}{Fuck, that's you, chick.}
{12005}{}{Whoa! That's you!}
{12005}{}{Who’s that?}
{12005}{}{Stop staring at me!!!}
{12005}{}{I'm sexy, ain't I?}

# Age, max age 99
# <=16
{12116}{}{little girl}
# <=30
{12130}{}{girl}
# <=40
{12140}{}{a middle-aged woman}
# <=60
{12160}{}{an elderly woman}
# >60
{12199}{}{an old woman}

# Conditions
# Prepare to fight
{12212}{}{her body is in a strange tense, she is ready to attack in any second}
# Knock out face up
{12221}{}{she lies on earth, obviously not to get some tan}
# Knock out face down
{12222}{}{she decided to take a nap}
# Dead normal face up
{12231}{}{she is a little bit dead}
# Dead normal face down
{12232}{}{she is dead}

# Special
# S
{12301}{}{sickly}
{12302}{}{rickety}
{12303}{}{weak}
{12308}{}{strong}
{12309}{}{very strong}
{12310}{}{very strong}
# P
# E
{12321}{}{fragile build}
{12322}{}{fragile build}
{12325}{}{middle build}
{12326}{}{middle build}
# C
{12331}{}{unattractive}
{12332}{}{unattractive}
{12333}{}{unattractive}
{12337}{}{attractive}
{12338}{}{charming}
{12339}{}{sociable}
{12340}{}{very charming}
# I
{12341}{}{stupid ass}
{12342}{}{a little bit idiot}
{12343}{}{imbecile}
{12347}{}{intellectual person}
{12348}{}{intellectual person}
{12349}{}{genius}
{12350}{}{of genius personality}
# A
{12351}{}{awkward}
{12352}{}{awkward}
{12357}{}{sportswoman}
{12358}{}{acrobat}
{12359}{}{as smart as paint}
{12360}{}{as smart as paint}
# L
{12361}{}{poor}
{12362}{}{unhappy}
{12363}{}{unhappy}
{12368}{}{merry}
{12369}{}{enthusiast}
{12370}{}{very lucky}

# Damages
# Poisoned
{12400}{}{strange spots on a skin}
# Radiated
{12401}{}{strange body glow}
# Eyes
{12402}{}{eyes are damaged}
# Right Arm
{12403}{}{all right arm is in blood}
# Left Arm
{12404}{}{from a left arm whips blood}
# Right Leg
{12405}{}{a right foot is alike broken}
# Left Leg
{12406}{}{the left leg is strongly damaged}

#
# Without awareness: 0 + 1 + [2]
# With awareness: 3 + [2] + [4]
#
{12500}{}{He looks: }    # Male
{12501}{}{She looks: }   # Female
{12502}{}{It looks: }    # It
{12510}{}{Dead}             # Dead condition
{12511}{}{Almost Dead}      # <34% hp
{12512}{}{Severely Wounded} # <67% hp
{12513}{}{Wounded}          # <100% hp
{12514}{}{Unhurt}           # 100% hp
{12520}{}{has crippled limbs}        # Male hurt
{12521}{}{, but has crippled limbs}  # Male unhurt
{12522}{}{have crippled limbs}       # Female hurt
{12523}{}{, but have crippled limbs} # Female unhurt
{12524}{}{have crippled limbs}       # It hurt
{12525}{}{, but have crippled limbs} # It unhurt
{12530}{}{He has CUR/MAX hps}  # Male
{12531}{}{She has CUR/MAX hps} # Female
{12532}{}{It has CUR/MAX hps}  # It
{12540}{}{ and is wielding a WEAPON}                            # Gun without holder
{12541}{}{ and is wielding a WEAPON with CUR/MAX shots of AMMO} # Gun with holder
{12542}{}{ and is holding a MISC}                               # Any other item

#
# Other
#

{12600}{}{Your critter can't move.}

####################################################################################################################################
#
#		Plagues
#
####################################################################################################################################

{12800}{}{You feel very nauseous.}
{12801}{}{You feel very nauseous, and after some mild vomiting, slightly fatigued.}
{12802}{}{You are very fatigued, the vomiting does not stop, and your recovery time is impaired.}
{12803}{}{You are hemorrhaging violently. You are very sick, and your hair is falling out.}
{12804}{}{You are hemorrhaging violently and continuously. The vomitus is stained red from your blood. Your skin is falling off of your bones.}
{12805}{}{There is bleeding from your intestines and you have severe diarrhea. You feel bloated and are in intense agony.}
{12806}{}{You have died from radiation sickness.}
{12807}{}{You have received a large dose of radiation.}
{12808}{}{The geiger counter is clicking.}
{12809}{}{The geiger counter is clicking wildly.}
{12810}{}{You have been poisoned!}
{12811}{}{You take damage from poison.}
{12812}{}{You feel a little better.}
{12813}{}{You feel better.}

####################################################################################################################################
#
#		Scores
#
####################################################################################################################################

{13000}{}{Heroes for an hour}
{13001}{}{Mr. Villain (min. karma)}
{13011}{}{Mr. Superhero (max. karma)}
{13021}{}{Event (max. karma change during the last hour)}

{13030}{}{Hall Of Fame}
{13031}{}{Honorable Speaker (the most talkative)}
{13041}{}{Honorable Trader (maximum revenue)}
{13051}{}{Honorable Zombie (maximum deaths)}
{13061}{}{Honorable Prince Charming (the most harum-scarum)}
{13071}{}{Honorable Maniac (the most inadequate)}
{13081}{}{Honorable Scout (the most mobile)}
{13091}{}{Honorable Doctor (the most philanthropic)}
{13101}{}{Honorable Marksman (the most shooting)}
{13111}{}{Honorable Swordsman (the most cut-piercing)}
{13121}{}{Honorable Cockerel (the most beating)}
{13131}{}{Honorable Thief (the most thievish)}

{13140}{}{Professionals}
{13141}{}{Transporter (max. amount of people transported)}
{13151}{}{Killer (max. number of creatures killed)}
{13161}{}{Sniper (max. number of critical hits)}
{13171}{}{Adventurer (max. number of quests completed)}
{13181}{}{Burglar (max. number of succesful break opens)}
{13191}{}{Bonecrasher (max. unarmed damage)}
{13201}{}{Rockefeller (max. amount of money posessed)}

{13210}{}{The Chosen One}
{13211}{}{The Chosen One (best of the best)}

{13400}{}{Bases}
{13401}{}{Current Sierra Army Depot controller}
{13411}{}{Current Mariposa Military Base controller}
{13421}{}{Current Cathedral controller}
{13431}{}{The best Sierra Army Depot controller}
{13441}{}{The best Mariposa Military Base controller}
{13451}{}{The best Cathedral owner}
{13461}{}{Sierra Army Depot current side}
{13471}{}{Mariposa base current side}
{13481}{}{Cathedral current side}
{13491}{}{Overall preferred side}

####################################################################################################################################
#
#		Stats (with STAT.MSG + 2000)
#
####################################################################################################################################


# ST_STRENGTH
{100001}{}{Strength}
{100002}{}{Raw physical strength. A high Strength is good for physical characters. Modifies: Hit Points, Melee Damage, and Carry Weight.}

# ST_PERCEPTION
{100011}{}{Perception}
{100012}{}{The ability to see, hear, taste and notice unusual things. A high Perception is important for a sharpshooter.  Modifies: Sequence and ranged combat distance modifiers.}
# ST_ENDURANCE
{100021}{}{Endurance}
{100022}{}{Stamina and physical toughness. A character with a high Endurance will survive where others may not. Modifies: Hit Points, Poison & Radiation Resistance, Healing Rate, and the additional hit points per level.}
# ST_CHARISMA
{100031}{}{Charisma}
{100032}{}{A combination of appearance and charm. A high Charisma is important for characters that want to influence people with words. Modifies: NPC reactions, and barter prices.}
# ST_INTELLECT
{100041}{}{Intelligence}
{100042}{}{Knowledge, wisdom and the ability to think quickly. A high Intelligence is important for any character. Modifies: the number of new skill points per level, dialogue options, and many skills.}
# ST_AGILITY
{100051}{}{Agility}
{100052}{}{Coordination and the ability to move well. A high Agility is important for any active character. Modifies: Action Points, Armor Class, Sequence, and many skills.}
# ST_LUCK
{100061}{}{Luck}
{100062}{}{Fate. Karma. An extremely high or low Luck will affect the character - somehow. Events and situations will be changed by how lucky (or unlucky) your character is.}
# ST_MAX_LIFE
{100071}{}{Maximum Hit Points}
{100072}{}{How much damage your character can take before dying.}
# ST_ACTION_POINTS
{100081}{}{Maximum Action Points}
{100082}{}{The number of actions that the character can take during one combat turn.}
{100083}{}{Action points}
# ST_ARMOR_CLASS
{100091}{}{Armor Class}
{100092}{}{Modifies the chance to hit this particular character.}
{100093}{}{Armor Class}
# ST_MELEE_DAMAGE
{100101}{}{Melee Damage}
{100102}{}{The amount of bonus damage your character does in hand-to-hand combat.}
{100103}{}{Melee Damage}
# ST_CARRY_WEIGHT
{100111}{}{Carry Weight}
{100112}{}{The maximum amount of equipment your character can carry, in pounds.}
{100113}{}{Carry Weight}
# ST_SEQUENCE
{100121}{}{Sequence}
{100122}{}{Determines how soon in a combat turn your character can react.}
{100123}{}{Sequence}
# ST_HEALING_RATE
{100131}{}{Healing Rate}
{100132}{}{At the end of each day, your character will heal 1 HP for each point of Healing Rate.  When you rest, you heal every six hours.}
{100133}{}{Healing Rate}
# ST_CRITICAL_CHANCE
{100141}{}{Critical Chance}
{100142}{}{The chance to cause a critical hit in combat is increased by this amount.}
{100143}{}{Critical Chance}
# ST_MAX_CRITICAL
{100151}{}{Better Critical}
{100152}{}{Better Critical}
# ST_NORMAL_ABSORB
{100161}{}{Damage Threshold}
{100162}{}{Damage Threshold}
# ST_LASER_ABSORB
{100171}{}{Damage Threshold Laser}
{100172}{}{Damage Threshold Laser}
# ST_FIRE_ABSORB
{100181}{}{Damage Threshold Fire}
{100182}{}{Damage Threshold Fire}
# ST_PLASMA_ABSORB
{100191}{}{Damage Threshold Plasma}
{100192}{}{Damage Threshold Plasma}
# ST_ELECTRO_ABSORB
{100201}{}{Damage Threshold Electro}
{100202}{}{Damage Threshold Electrical}
# ST_EMP_ABSORB
{100211}{}{Damage Threshold EMP}
{100212}{}{Damage Threshold EMP}
# ST_EXPLODE_ABSORB
{100221}{}{Damage Threshold Explosion}
{100222}{}{Damage Threshold Explosion}
# ST_NORMAL_RESIST
{100231}{}{Damage Resistance}
{100232}{}{Any damage taken is reduced by this amount. Damage Resistance can be increased by wearing armor.}
{100233}{}{Damage Res.}
# ST_LASER_RESIST
{100241}{}{Damage Resistance Laser}
{100242}{}{Damage Resistance Laser}
# ST_FIRE_RESIST
{100251}{}{Damage Resistance Fire}
{100252}{}{Damage Resistance Fire}
# ST_PLASMA_RESIST
{100261}{}{Damage Resistance Plasma}
{100262}{}{Damage Resistance Plasma}
# ST_ELECTRO_RESIST
{100271}{}{Damage Resistance Electrical}
{100272}{}{Damage Resistance Electrical}
# ST_EMP_RESIST
{100281}{}{Damage Resistance EMP}
{100282}{}{Damage Resistance EMP}
# ST_EXPLODE_RESIST
{100291}{}{Damage Resistance Explosion}
{100292}{}{Damage Resistance Explosion}
# ST_RADIATION_RESISTANCE
{100301}{}{Radiation Resistance}
{100302}{}{The amount of radiation you are exposed to is reduced by this percentage. Radiation Resistance can be modified by the type of armor worn, and anti-radiation chems.}
{100303}{}{Radiation Res.}
# ST_POISON_RESISTANCE
{100311}{}{Poison Resistance}
{100312}{}{Reduces poison damage by this amount.}
{100313}{}{Poison Res.}

# 100700
# ST_AGE
{100701}{}{Age}
{100702}{}{Age}
# ST_GENDER
{100711}{}{Gender}
{100712}{}{Gender}
# ST_CURRENT_HP
{100721}{}{Current Hit Points}
{100722}{}{Current Hit Points}
# ST_POISONING_LEVEL
{100731}{}{Current Poison Level}
{100732}{}{Current Poison Level}
{100733}{}{Cur. Pois. Lvl}
# ST_RADIATION_LEVEL
{100741}{}{Current Radiation Level}
{100742}{}{Current Radiation Level}
{100743}{}{Cur. Rad. Lvl}

# 100760
# ST_EXPERIENCE
{100761}{}{Опыт}
{100762}{}{Вознаграждение за выполнение определенных задач или победу в схватке с врагами. Для получения высоких уровней необходимо совершенствовать опыт.}
# ST_LEVEL
{100771}{}{Уровень}
{100772}{}{Общая компетентность вашего персонажа. Изменяется в зависимости от полученного вами опыта.}
# ST_UNSPENT_SKILL_POINTS
{100781}{}{Осталось очков умений}
{100782}{}{Количество очков, полученных при повышении уровня. Можно увеличить умение на 1%, или способность на 2% за потраченное очко.}

# 100800
# ST_KARMA
{100801}{}{Карма}
{100802}{}{Этот параметр отвечает за вашу репутацию. Чем он выше, тем лучше к вам будут относиться хорошие персонажи и мирные жители. С отрицательной репутацией все будут вас ненавидеть.}

# 112, ST_BASE_CRTYPE
{101121}{}{Body Type}

# 150..165, 3d layers
{101501}{}{Skin}
{101511}{}{R. Handle}
{101521}{}{L. Handle}
{101531}{}{Body}
{101541}{}{Feet}
{101551}{}{Hands}
{101561}{}{Head}
{101571}{}{Hair}
{101581}{}{Eye}
{101591}{}{Mustache}
{101601}{}{Ponytail}
{101611}{}{Beard}
{101621}{}{Shoulder}
{101631}{}{Armlet}
{101641}{}{Back}
{101651}{}{Backpack}

####################################################################################################################################
#
#		Skills (with SKILL.MSG + 3000)
#
####################################################################################################################################

# 102000
# SK_SMALL_GUNS
{102001}{}{Small Guns}
{102002}{}{The use, care and general knowledge of small firearms - pistols, SMGs and rifles.}
# SK_BIG_GUNS
{102011}{}{Big Guns}
{102012}{}{The operation and maintenance of really big guns - miniguns, rocket launchers, flamethrowers and such.}
# SK_ENERGY_WEAPONS
{102021}{}{Energy Weapons}
{102022}{}{The care and feeding of energy-based weapons.  How to arm and operate weapons that use laser or plasma technology.}
# SK_UNARMED
{102031}{}{Unarmed}
{102032}{}{A combination of martial arts, boxing and other hand-to-hand martial arts.  Combat with your hands and feet.}
# SK_MELEE_WEAPONS
{102041}{}{Melee Weapons}
{102042}{}{Using non-ranged weapons in hand-to-hand, or melee combat - knives, sledgehammers, spears, clubs and so on.}
# SK_THROWING
{102051}{}{Throwing}
{102052}{}{The skill of muscle-propelled ranged weapons, such as throwing knives, spears and grenades.}
# SK_FIRST_AID
{102061}{}{First aid}
{102062}{}{General healing skill.  Used to heal small cuts, abrasions and other minor ills.  In game terms, the use of first aid can heal more hit points over time than just rest.}
{102063}{}{First Aid}
# SK_DOCTOR
{102071}{}{Doctor}
{102072}{}{The healing of major wounds and crippled limbs.  Without this skill, it will take a much longer period of time to restore crippled limbs to use.}
{102073}{}{Doctor}
# SK_SNEAK
{102081}{}{Sneak}
{102082}{}{Quiet movement, and the ability to remain unnoticed. If successful, you will be much harder to locate. You cannot run and sneak at the same time.}
{102083}{}{Sneak}
# SK_LOCKPICK
{102091}{}{Lock pick}
{102092}{}{The skill of opening locks without the proper key. The use of lock picks or electronic lock picks will greatly enhance this skill.}
{102093}{}{Lockpick}
# SK_STEAL
{102101}{}{Steal}
{102102}{}{The ability to make the things of others your own.  Can be used to steal from people or places.}
{102103}{}{Steal}
# SK_TRAPS
{102111}{}{Traps}
{102112}{}{The finding and removal of traps.  Also the setting of explosives for demolition purposes.}
{102113}{}{Traps}
# SK_SCIENCE
{102121}{}{Science}
{102122}{}{Covers a variety of high technology skills, such as computers, biology, physics and geology.}
{102123}{}{Science}
# SK_REPAIR
{102131}{}{Repair}
{102132}{}{The practical application of the Science skill for fixing broken equipment, machinery and electronics.}
{102133}{}{Repair}
# SK_SPEECH
{102141}{}{Speech}
{102142}{}{The ability to communicate in a practical and efficient manner. The skill of convincing others that your position is correct. The ability to lie and not get caught.}
# SK_BARTER
{102151}{}{Barter}
{102152}{}{Trading and trade-related tasks. The ability to get better prices for items you sell, and lower prices for items you buy.}
# SK_GAMBLING
{102161}{}{Gambling}
{102162}{}{The knowledge and practical skills related to wagering. The skill at cards, dice and other games.}
# SK_OUTDOORSMAN
{102171}{}{Outdoorsman}
{102172}{}{Practical knowledge of the outdoors, and the ability to live off the land. The knowledge of plants and animals.}

# 102300
# TO_SK_FIRST_AID, timeouts
{102301}{}{First aid}
# TO_SK_DOCTOR, timeouts
{102311}{}{Doctor}
# TO_SK_REPAIR, timeouts
{102321}{}{Repair}
# TO_SK_SCIENCE, timeouts
{102331}{}{Science}
# TO_SK_LOCKPICK, timeouts
{102341}{}{Lockpick}
# TO_SK_STEAL, timeouts
{102351}{}{Steal}

# 102380
# TO_BATTLE, timeouts
{102381}{}{Battle}
# TO_TRANSFER, timeouts
#{102391}{}{Transitions}
# TO_REMOVE_FROM_GAME, timeouts
{102401}{}{Exit game}
# TO_REPLICATION, timeouts
{102411}{}{Replication}
# TO_KARMA_VOTING, timeouts
{102421}{}{Voting}
# TO_SNEAK, timeouts
{102431}{}{Sneak}

####################################################################################################################################
#
#		Kills (from PROTO.MSG)
#
####################################################################################################################################

#
# Kill Types names
#

# 102600
# BT_MEN..BT_BIG_BAD_BOSS, bodytypes
{102601}{}{Men}
{102602}{}{This line shows the number of male humans you have killed during the course of your adventures.}
{102611}{}{Women}
{102612}{}{This line shows the number of female humans you have killed during the course of your adventures.}
{102621}{}{Children}
{102622}{}{This line shows the number of young human children you have killed during the course of your adventures.  You cad.}
{102631}{}{Super Mutants}
{102632}{}{The number of Super Mutants you have slain during the course of your adventures.}
{102641}{}{Ghouls}
{102642}{}{This line shows the number of male and female ghoul mutants you have killed during the course of your adventures.}
{102651}{}{Brahmin}
{102652}{}{This line shows the number of Brahmin (mutated cows) you have chopped up during your travels.}
{102661}{}{Radscorpions}
{102662}{}{The number of mutated Radscorpions that you have put to death during your adventure.}
{102671}{}{Rats}
{102672}{}{The number of rats you have killed.  Includes all members of the rat family.}
{102681}{}{Floaters}
{102682}{}{This is the number of mutant Floaters that you have put to death.}
{102691}{}{Centaurs}
{102692}{}{Your tally of dead mutant Centaurs.}
{102701}{}{Robots}
{102702}{}{This is the number of robots that you have destroyed or dismantled.}
{102711}{}{Dogs}
{102712}{}{The total number of dogs that you have sent to the great kennel in the sky.}
{102721}{}{Manti}
{102722}{}{This line shows the total number of dead Manti, or large mutated mantis-like insects, that you have squashed so far.}
{102731}{}{DeathClaws}
{102732}{}{This line shows that you have slain the Deathclaw, and any of his spawn.}
{102741}{}{Plants}
{102742}{}{This line shows the number of plants you have weeded out of the world.}
{102751}{}{Geckos}
{102752}{}{The number of cute lizards you have wiped off the face of the planet.}
{102761}{}{Aliens}
{102762}{}{A count of alien things slain by your hand.}
{102771}{}{Giant Ants}
{102772}{}{The number of insectoids that you have exterminated in the wasteland.}
{102781}{}{Big Bad Boss}
{102782}{}{The count of genetically-engineered total homicidal maniac cyborg bodyguards you have wasted.}
{102791}{}{Giant beetles}
{102792}{}{A count of giant beetles slain by your hand.}
{102801}{}{Giant Wasps}
{102802}{}{A count of giant wasps by your hand.}

####################################################################################################################################
#
#		Perks (with PERK.MSG)
#
####################################################################################################################################

# 103000
# PE_BOOKWORM
{103001}{}{Bookworm}
{103002}{}{Bookworm.}
# PE_AWARENESS
{103011}{}{Awareness}
{103012}{}{With Awareness, you are given detailed information about any critter you examine.  You see their exact hit points and information about any weapon they are equipped with.}
# PE_BONUS_HTH_ATTACKS
{103021}{}{Bonus HtH Attacks}
{103022}{}{You have learned the secret arts of the East, or you just punch faster.  In any case, your Hand-to-Hand attacks cost 1 AP less to perform.}
# PE_BONUS_HTH_DAMAGE
{103031}{}{Bonus HtH Damage}
{103032}{}{Experience in unarmed combat has given you the edge when it comes to damage.  You cause +2 points of damage with hand-to-hand and melee attacks for each level of this Perk.}
# PE_BONUS_MOVE
{103041}{}{Bonus Move}
{103042}{}{For each level of Bonus Move, you get 2 free APs each turn that can only be used for movement.  In other words, you can move 2 free hexes each turn for each level of this Perk.}
# PE_BONUS_RANGED_DAMAGE
{103051}{}{Bonus Ranged Damage}
{103052}{}{Your training in firearms and other ranged weapons has made you more deadly in ranged combat.  For each level of this Perk, you do +2 points of damage with ranged weapons.}
# PE_BONUS_RATE_OF_FIRE
{103061}{}{Bonus Rate of Fire}
{103062}{}{This Perk allows you to pull the trigger a little faster and still remain as accurate as before.  Each ranged weapon attack costs 1 AP less to perform.}
# PE_EARLIER_SEQUENCE
{103071}{}{Earlier Sequence}
{103072}{}{You are more likely to move before your opponents in combat, since your Sequence is +2 for each level of this Perk.}
# PE_FASTER_HEALING
{103081}{}{Faster Healing}
{103082}{}{With each level of this Perk, you get a +2 bonus to your Healing Rate.  This is in addition to your normal healing rate, thus you heal faster.}
# PE_MORE_CRITICALS
{103091}{}{More Critical}
{103092}{}{You are more likely to cause critical hits in combat if you have this Perk.  Each level of More Critical gets you an additional +5% chance to cause a critical hit.}
# PE_NIGHT_VISION
{103101}{}{Night Vision}
{103102}{}{With the Night Vision Perk, you can see in the dark better.  This will reduce the overall darkness level by 20%.}
# PE_PRESENCE
{103111}{}{Presence}
{103112}{}{You command attention by just walking into a room.  The initial reaction of another person is improved by 10% for each level of this Perk.}
# PE_RAD_RESISTANCE
{103121}{}{Rad Resistance}
{103122}{}{You are better able to avoid radiation and the bad effects radiation causes.  Each level of this Perk improves your Radiation Resistance by 15%.}
# PE_TOUGHNESS
{103131}{}{Toughness}
{103132}{}{When you are tough, you take less damage.  Each level of this Perk adds +10% to your general damage resistance.}
# PE_STRONG_BACK
{103141}{}{Strong Back}
{103142}{}{AKA Mule.  You can carry an additional 50 pounds of equipment for each level of this Perk.}
# PE_SHARPSHOOTER
{103151}{}{Sharpshooter}
{103152}{}{You have a talent for hitting things at longer distances.  For each level of this Perk, you get a +2 bonus to Perception for the purposes of determining range modifiers.  It's easier than ever to kill at long range!}
# PE_SILENT_RUNNING
{103161}{}{Silent Running}
{103162}{}{With this Perk, you now have the ability to move quickly and still remain quiet.  You can Sneak and run at the same time.  Without this Perk, you would automatically stop Sneaking if you ran.}
# PE_SURVIVALIST
{103171}{}{Survivalist}
{103172}{}{You are a master of the outdoors.  This Perk confers the ability to survive in hostile environments.  You get a +25% bonus to Outdoorsman.}
# PE_MASTER_TRADER
{103181}{}{Master Trader}
{103182}{}{You have mastered one aspect of bartering - buying goods far more cheaply than normal. With this Perk, you get a 25% discount when purchasing items from a store or another trader.}
# PE_EDUCATED
{103191}{}{Educated}
{103192}{}{Each level of Educated adds +2 skill points when you gain a new experience level. This Perk works best when purchased early in your adventure.}
# PE_HEALER
{103201}{}{Healer}
{103202}{}{The healing of bodies comes easier to you with this Perk. Each level of this Perk heals 4-10 additional hit points when using the First Aid or Doctor skills.}
# PE_FORTUNE_FINDER
{103211}{}{Fortune Finder}
{103212}{}{You have the talent of finding money. You find additional money in random encounters in the desert.}
# PE_BETTER_CRITICALS
{103221}{}{Better Critical}
{103222}{}{The critical hits you cause in combat are more devastating. You gain a 20% bonus on the critical hit table, almost ensuring that more damage will be done. This does not affect the chance to cause a critical hit.}
# PE_EMPATHY
{103231}{}{Empathy}
{103232}{}{You have studied other human beings, giving you inside knowledge of their emotional reaction to you.  You will see the reaction level of the person you are talking to when involved in an in-depth conversation.}
# PE_SLAYER
{103241}{}{Slayer}
{103242}{}{The Slayer walks the earth!  In hand-to-hand combat all of your hits are upgraded to critical hits, causing destruction and mayhem.}
# PE_SNIPER
{103251}{}{Sniper}
{103252}{}{You have mastered the firearm as a source of pain.  With this Perk, any successful hit in combat with a ranged weapon will be upgraded to a critical hit if you also make a Luck roll.}
# PE_SILENT_DEATH
{103261}{}{Silent Death}
{103262}{}{While Sneaking, if you hit a critter in the back, you will cause double damage using a hand-to-hand attack.  Silent Death is that kind of Perk.}
# PE_ACTION_BOY
{103271}{}{Action Boy}
{103272}{}{Each level of Action Boy (insert Girl if you wish) gives you an additional AP to spend every combat turn.  You can use these generic APs on any task.}
# PE_MENTAL_BLOCK
{103281}{}{Mental Block}
{103282}{}{Mental Block is the ability to tune out any outside mental interference.  You must have learned this talent from a passing guru, or from a really late night at a bar.}
# PE_LIFEGIVER
{103291}{}{Lifegiver}
{103292}{}{With each level of this Perk, you gain an additional 4 Hit Points every time you advance a level.  This is in addition to the hit points you already gain per level based off of your endurance.}
# PE_DODGER
{103301}{}{Dodger}
{103302}{}{You are less likely to be hit in combat if you have this Perk. You gain a +5 to your Armor Class, in addition to the AC bonus from any armor worn.}
# PE_SNAKEATER
{103311}{}{Snakeater}
{103312}{}{Yum! Tastes like chicken. For each level of this Perk, you gain +25% to your Poison Resistance.}
# PE_MR_FIXIT
{103321}{}{Mr. Fixit}
{103322}{}{This Perk will give you a one-time bonus of +10% to the Repair and Science skills.  A little late night cramming never hurt anybody, especially you.}
# PE_MEDIC
{103331}{}{Medic}
{103332}{}{The Medic Perk gives you a one-time bonus of +10% to the First Aid and Doctor skills.  Healing skills are a good thing.}
# PE_MASTER_THIEF
{103341}{}{Master Thief}
{103342}{}{A Master Thief is proficient at stealing and picking locks. You gain +15 to Stealing and Lock picking. Steal from the rich, and give to you.}
# PE_SPEAKER
{103351}{}{Speaker}
{103352}{}{Being a Speaker means you have a one-time bonus of +20% to Speech.  From the mouth of babes and all that.}
# PE_HEAVE_HO
{103361}{}{Heave Ho!}
{103362}{}{Each level of the Heave Ho! Perk gives you an additional +2 to Strength (up to 10,) for purposes of determining range with thrown weapons only. This Perk will not exceed a weapon's maximum range.}
# PE_FRIENDLY_FOE
{103371}{}{Friendly Foe}
{103372}{}{Friendly Foe}
# PE_PICKPOCKET
{103381}{}{Pickpocket}
{103382}{}{You are much more adept at stealing than the normal crook. You can steal with the best of them, because with this Perk, you ignore size and facing modifiers when stealing from a person.}
# PE_GHOST
{103391}{}{Ghost}
{103392}{}{When the sun goes down or you are in a poorly lit area, you move like a ghost with this Perk.  Your Sneak skill is enhanced +20% in dark conditions.}
# PE_CULT_OF_PERSONALITY
{103401}{}{Cult of Personality}
{103402}{}{Your reputation is always positive to people. Without this Perk, a large negative reputation would have a bad effect on good natured people. This works in the reverse as well. Evil people will even treat Mr. Goodie Good as one of the gang.}
# PE_SCROUNGER
{103411}{}{Scrounger}
{103412}{}{You can find more ammo than the normal post-holocaust survivor. This Perk doubles the amount of ammo found in random encounters.}
# PE_EXPLORER
{103421}{}{Explorer}
{103422}{}{The mark of the Explorer is to search out new and interesting locations.  With this Perk, you have a greater chance of finding special places and people.}
# PE_FLOWER_CHILD
{103431}{}{Flower Child}
{103432}{}{With this Perk, you are less likely to be addicted to chems (50% less likely, actually), and you suffer half the withdrawal time of a normal person.}
# PE_PATHFINDER
{103441}{}{Pathfinder}
{103442}{}{The Pathfinder is better able to find the shortest route.  With this Perk, your travel time on the World Map is reduced by 25% for each level.}
# PE_ANIMAL_FRIEND
{103451}{}{Animal Friend}
{103452}{}{Animals will not attack one of their friends, unless the animal is threatened or attacked first.  Exactly what an animal is in this world is open to debate.}
# PE_SCOUT
{103461}{}{Scout}
{103462}{}{You have improved your ability to see distant locations, increasing the size of explorations on the World Map by one square in each direction.  You also have a better chance of finding special encounters.}
# PE_MYSTERIOUS_STRANGER
{103471}{}{Mysterious Stranger}
{103472}{}{With this Perk, you have gained the attention of a Mysterious Stranger, who will appear to help you from time to time.  If your ally is lost in combat, do not expect him (or her) to be replaced.}
# PE_RANGER
{103481}{}{Ranger}
{103482}{}{You gain a +15% toward your Outdoorsman skill. You are more likely to avoid random encounters if you choose, and tend to find those "special" encounters more than most.}
# PE_QUICK_POCKETS
{103491}{}{Quick Pockets}
{103492}{}{You have learned to pack your equipment better. Now the manipulation of the items in the inventory are two times smaller.}
# PE_SMOOTH_TALKER
{103501}{}{Smooth Talker}
{103502}{}{You have learned to increase your dialog options without understanding what you're talking about.  Each level of this Perk will increase your Intelligence by one, up to 10, for purposes of dialog only.}
# PE_SWIFT_LEARNER
{103511}{}{Swift Learner}
{103512}{}{You are indeed a Swift Learner with this Perk, as each level gives you an additional +5% bonus whenever you earn experience points.  This is best taken early.}
# PE_TAG
{103521}{}{Tag!}
{103522}{}{Your skills have improved to the point where you can pick an additional Tag Skill.  Tag skills increase twice as fast.}
# PE_MUTATE
{103531}{}{Mutate!}
{103532}{}{The radiation of the wasteland has changed you!  One of your Traits has mutated into something else...}
# PE_ADRENALINE_RUSH
{103801}{}{Adrenaline Rush}
{103802}{}{With this Perk, you gain +1 to your Strength when you drop below 1/2 of your max hit points.}
# PE_CAUTIOUS_NATURE
{103811}{}{Cautious Nature}
{103812}{}{You are more alert outdoors and enemies are less likely to sneak up on you.  With this Perk you get a +3 to your perception in random encounters when determining placement.}
# PE_COMPREHENSION
{103821}{}{Comprehension}
{103822}{}{You pay much closer attention to the smaller details when reading.  You gain 50% more skill points when reading books.}
# PE_DEMOLITION_EXPERT
{103831}{}{Demolition Expert}
{103832}{}{You are an expert when it comes to the fine art of handling explosives. They always go off when they're supposed to, as well as causing extra damage.}
# PE_GAMBLER
{103841}{}{Gambler}
{103842}{}{You can roll with the best of them.  You gain +20% to your gambling skill.}
# PE_GAIN_STRENGTH
{103851}{}{Gain Strength}
{103852}{}{With this Perk you gain +1 to your Strength.}
# PE_GAIN_PERCEPTION
{103861}{}{Gain Perception}
{103862}{}{With this Perk you gain +1 to your Perception.}
# PE_GAIN_ENDURANCE
{103871}{}{Gain Endurance}
{103872}{}{With this Perk you gain +1 to your Endurance.}
# PE_GAIN_CHARISMA
{103881}{}{Gain Charisma}
{103882}{}{With this Perk you gain +1 to your Charisma.}
# PE_GAIN_INTELLIGENCE
{103891}{}{Gain Intelligence}
{103892}{}{With this Perk you gain +1 to your Intelligence.}
# PE_GAIN_AGILITY
{103901}{}{Gain Agility}
{103902}{}{With this Perk you gain +1 to your Agility.}
# PE_GAIN_LUCK
{103911}{}{Gain Luck}
{103912}{}{With this Perk you gain +1 to your Luck.}
# PE_HARMLESS
{103921}{}{Harmless}
{103922}{}{Your innocent demeanor makes stealing from people a little easier. You gain 40% to your Steal skill.}
# PE_HERE_AND_NOW
{103931}{}{Here and Now}
{103932}{}{With this Perk you immediately gain one experience level.}
# PE_HTH_EVADE
{103941}{}{HtH Evade}
{103942}{}{If both item slots are empty, each unused action point gives you a +2 instead of +1 towards your armor class at the end of your turn, plus 1/12 of your unarmed skill.}
# PE_KAMA_SUTRA_MASTER
{103951}{}{Kama Sutra Master}
{103952}{}{When it comes to pleasing sexually, you wrote the book.}
# PE_KARMA_BEACON
{103961}{}{Karma Beacon}
{103962}{}{Your Karma shines twice as bright. Whether good or bad, your Karma is doubled for any kind of reaction or modifiers.}
# PE_LIGHT_STEP
{103971}{}{Light Step}
{103972}{}{You are agile, lucky, and always careful. This perk halves your chances of setting off a trap.}
# PE_LIVING_ANATOMY
{103981}{}{Living Anatomy}
{103982}{}{You have a better understanding of living creatures and their strengths and weaknesses.  You get a one-time bonus of +10% to Doctor, and you do +5 damage per attack to living creatures.}
# PE_MAGNETIC_PERSONALITY
{103991}{}{Magnetic Personality}
{103992}{}{You get 1 extra slot in your companion limit, but don't forget that more than 5 is always a crowd.}
# PE_NEGOTIATOR
{104001}{}{Negotiator}
{104002}{}{You are a very skilled negotiator.  Not only can you barter with the best of them, but you can talk your way into or out of almost anything.  With this Perk you gain +10% to both Barter and Speech.}
# PE_PACK_RAT
{104011}{}{Pack Rat}
{104012}{}{You are efficient at arranging your inventory in general.  This makes it much easier to carry that little extra you've always needed.}
# PE_PYROMANIAC
{104021}{}{Pyromaniac}
{104022}{}{You do extra damage with fire-based weapons, and enemies always seem to die in the most painful fiery fashion.}
# PE_QUICK_RECOVERY
{104031}{}{Quick Recovery}
{104032}{}{You are quick at recovering from being knocked down.}
# PE_SALESMAN
{104041}{}{Salesman}
{104042}{}{You are an adept salesperson.  With this Perk you gain +40% towards your Barter skill.}
# PE_STONEWALL
{104051}{}{Stonewall}
{104052}{}{You are much less likely to be knocked down in combat.}
# PE_THIEF
{104061}{}{Thief}
{104062}{}{The blood of a thief runs through your veins. With the Thief Perk, you get a one-time bonus of +10% to your Sneak, Lock pick, Steal, and Traps skills.  A well rounded thief is a live thief.}
# PE_WEAPON_HANDLING
{104071}{}{Weapon Handling}
{104072}{}{You can wield weapons much larger than normally allowed. You gain a +3 to your strength for the purposes of Strength checks when trying to wield weaponry.}
# PE_VAULT_CITY_TRAINING
{104081}{}{Vault City Training}
{104082}{}{You have received the Vault City medical training.}
# PE_EXPERT_EXCREMENT
{104171}{}{Expert Excrement Expeditor}
{104172}{}{You can sling bull with the best of them.}
# PE_JINXED_II
{104191}{}{Jinxed}
{104192}{}{The good thing is that everyone around you has more critical failures in combat. The bad thing is that you do too!}
# PE_TERMINATOR
{104201}{}{Terminator}
{104202}{}{Forget about limbs crippling, blindness, knock-downs! Your skeleton and titanium-alloy vital organs will not break even if a tank crosses you! All critical hits ignored.}
# PE_GECKO_SKINNING
{104301}{}{Gecko Skinning}
{104302}{}{You have the knowledge of how to skin geckos properly to get their hides.}
# PE_VAULT_CITY_INOCULATIONS
{104311}{}{Vault City Inoculations}
{104312}{}{You have gained +10% resistance to both poison and radiation.}
# PE_DERMAL_IMPACT
{104321}{}{Dermal Impact Armor}
{104322}{}{You have inherent protection against physical attacks.}
# PE_DERMAL_IMPACT_ENH
{104331}{}{Dermal Impact Asslt. Enhance.}
{104332}{}{You have extra inherent protection against physical attacks.}
# PE_PHOENIX_IMPLANTS
{104341}{}{Phoenix Armor Implants}
{104342}{}{You have inherent protection against energy attacks.}
# PE_PHOENIX_IMPLANTS_ENH
{104351}{}{Phoenix Assault Enhancement}
{104352}{}{You have extra inherent protection against energy attacks.}
# PE_NCR_PERCEPTION
{104361}{}{Doctor Claus operation: Perception}
{104362}{}{With this perk you gain +1 to your Perception.}
# PE_NCR_ENDURANCE
{104371}{}{Doctor Claus operation: Endurance}
{104372}{}{With this perk you gain +1 to your Endurance.}
# PE_NCR_BARTER
{104381}{}{Trade secrets: Barter}
{104382}{}{With this perk you gain +5 to your Barter skill.}
# PE_NCR_REPAIR
{104391}{}{Trade secrets: Repair}
{104392}{}{With this perk you gain +5 to your Repair skill.}


# 104700
# ADDICTION_NUKA_COLA, addictions
{104701}{}{Nuka-Cola Addiction}
{104702}{}{You crave another Nuka-Cola.}
# ADDICTION_BUFFOUT, addictions
{104711}{}{Buffout Addiction}
{104712}{}{You've got the shakes.}
# ADDICTION_MENTATS, addictions
{104721}{}{Mentats Addiction}
{104722}{}{You feel groggy.}
# ADDICTION_PSYCHO, addictions
{104731}{}{Psycho Addiction}
{104732}{}{You feel light-headed.}
# ADDICTION_RADAWAY, addictions
{104741}{}{Radaway Addiction}
{104742}{}{You feel nauseous.}
# ADDICTION_JET, addictions
{104751}{}{Jet Addiction}
{104752}{}{Everything is moving so slowly... you need to get some more Jet, right NOW!}
# ADDICTION_TRAGIC, addictions
{104761}{}{Tragic Addiction}
{104762}{}{You feel a burning desire to open another box of Tragic cards.}


# 104800
# KARMA_BERSERKER
{104801}{}{Berserker}
{104802}{}{You have killed a large number of people. This is generally not a good thing to get known for. People from the wrong side of the track will like you a little more, however.}
# KARMA_CHAMPION
{104811}{}{Champion}
{104812}{}{Your actions have revealed you to be a champion of the people. Your war against evil and villainy is widely known. Honorable people will respect you better.}
# KARMA_CHILDKILLER
{104821}{}{Childkiller}
{104822}{}{You have killed children, the youth of the wasteland. This is considered to be a really bad thing. You evil, evil person.}
# KARMA_SEXPERT
{104831}{}{Sexpert}
{104832}{}{You know sex. You know foreplay. You know how to please a member of the opposite sex and leave them hungry for more.}
# KARMA_PRIZEFIGHTER
{104841}{}{Prizefighter}
{104842}{}{You are the heavyweight champion of Northern California. You have gained fame, respect, the love of thousands... and a bonus to your toughness and unarmed skill.}
# KARMA_GIGOLO
{104851}{}{Gigolo}
{104852}{}{Let's be honest: You sleep with anything that walks on two legs. Sometimes, you're not even that discriminating.}
# KARMA_GRAVE_DIGGER
{104861}{}{Grave Digger}
{104862}{}{"They're dead, they don't care," has become your motto. Digging up the remains of others is more than a hobby for you.}
# KARMA_MARRIED
{104871}{}{Married}
{104872}{}{You got hitched. Hey, it's your problem, not ours.}
# KARMA_PORN_STAR
{104881}{}{Porn Star}
{104882}{}{You are a big, bright, shining star. Your sexual exploits are well-known throughout New Reno.}
# KARMA_SLAVER
{104891}{}{Slaver}
{104892}{}{You have been marked as a member of the Slaver's Guild. The tattoo on your forehead makes your profession evident to everyone you meet.}
# KARMA_VIRGIN_WASTES
{104901}{}{Virgin of the Wastes}
{104902}{}{You really need to get out more. Your sexual exploits have been...well, two dimensional.}
# KARMA_MAN_SALVATORE
{104911}{}{Made Man: Salvatore}
{104912}{}{You are a "Made Man" of the Salvatore Family. You are well-known, well-respected, and look great in a fedora.}
# KARMA_MAN_BISHOP
{104921}{}{Made Man: Bishop}
{104922}{}{You are a "Made Man" of the Bishop Family. You are well-known, well-respected, and look great in a fedora.}
# KARMA_MAN_MORDINO
{104931}{}{Made Man: Mordino}
{104932}{}{You are a "Made Man" of the Mordino Family. You are well-known, well-respected, and look great in a fedora.}
# KARMA_MAN_WRIGHT
{104941}{}{Made Man: Wright}
{104942}{}{You are a "Made Man" of the Wright Family. You are well-known, well-respected, and look great in a fedora.}
# KARMA_SEPARATED
{104951}{}{Separated}
{104952}{}{Your spouse is no longer with you. I hope you're happy.}
# KARMA_PEDOBEAR
{104961}{}{Pedobear}
{104962}{}{You've raped a little kid. How could you do that, you bastard. Now you've earned some problems for your ass for the rest of your miserable life.}
# KARMA_VC_GUARDSMAN
{104971}{}{Guardsman}
{104972}{}{Вы гвардеец Города-убежища, гордость и краса вооруженных сил. Вы можете носить одежду форменных цветов. Вам даже немного стыдно вашей собственной улётности и неотразимости.}


# 105000
# DAMAGE_POISONED, damages
{105001}{}{Poisoned}
{105002}{}{Your character has been poisoned.  Poison will do damage over a period of time, until cured or it passes from your system.}
# DAMAGE_RADIATED, damages
{105011}{}{Radiated}
{105012}{}{Your character is suffering from a significant amount of Radiation poisoning.  The more radiation damage, the more deadly the effect.}
# DAMAGE_EYE, damages
{105021}{}{Eye Damage}
{105022}{}{This means your character has been seriously hit in one or both of your eyes.  This affects your Perception.}
# DAMAGE_RIGHT_ARM, damages
{105031}{}{Crippled Right Arm}
{105032}{}{The right arm has been severely hurt, and cannot function well.  If one arm has been crippled, you cannot use two-handed weapons.  If both arms have been crippled, you cannot attack with weapons.}
# DAMAGE_LEFT_ARM, damages
{105041}{}{Crippled Left Arm}
{105042}{}{Your character's left arm has been severely hurt, and cannot function well.  If one arm has been crippled, you cannot use two-handed weapons.  If both arms have been crippled, you cannot attack with weapons.}
# DAMAGE_RIGHT_LEG, damages
{105051}{}{Crippled Right Leg}
{105052}{}{Your character has a crippled right leg.}
# DAMAGE_LEFT_LEG, damages
{105061}{}{Crippled Left Leg}
{105062}{}{Your character has a crippled left leg.}


####################################################################################################################################
#
#		Traits (with TRAIT.MSG)
#
####################################################################################################################################

# 105500
# TRAIT_FAST_METABOLISM
{105501}{}{Fast Metabolism}
{105502}{}{Your metabolic rate is twice normal.  This means that you are much less resistant to radiation and poison, but your body heals faster.}
# TRAIT_BRUISER
{105511}{}{Bruiser}
{105512}{}{A little slower, but a little bigger.  You may not hit as often, but they will feel it when you do!  Your total action points are lowered, but your Strength is increased.}
# TRAIT_SMALL_FRAME
{105521}{}{Small Frame}
{105522}{}{You are not quite as big as the other ordinary man, but that never slowed you down.  You can't carry as much, but you are more agile.}
# TRAIT_ONE_HANDER
{105531}{}{One Hander}
{105532}{}{One of your hands is very dominant.  You excel with single-handed weapons, but two-handed weapons cause a problem.}
# TRAIT_FINESSE
{105541}{}{Finesse}
{105542}{}{Your attacks show a lot of finesse.  You don't do as much damage, but you cause more critical hits.}
# TRAIT_KAMIKAZE
{105551}{}{Kamikaze}
{105552}{}{By not paying attention to any threats, you can act a lot faster in a turn.  This lowers your armor class to just what you are wearing, but you sequence much faster in a combat turn.}
# TRAIT_HEAVY_HANDED
{105561}{}{Heavy Handed}
{105562}{}{You swing harder, not better.  Your attacks are very brutal, but lack finesse.  You rarely cause a good critical, but you always do more melee damage.}
# TRAIT_FAST_SHOT
{105571}{}{Fast Shot}
{105572}{}{You don't have time to aim for a targeted attack, because you attack faster than normal people.  It costs you one less action point for guns and thrown weapons.}
# TRAIT_BLOODY_MESS
{105581}{}{Bloody Mess}
{105582}{}{By some strange twist of fate, people around you die violently.  You always see the worst way a person can die.}
# TRAIT_JINXED
{105591}{}{Jinxed}
{105592}{}{The good thing is that everyone around you has more critical failures in combat, the bad thing is so do you!}
# TRAIT_GOOD_NATURED
{105601}{}{Good Natured}
{105602}{}{You studied less-combative skills as you were growing up.  Your combat skills start at a lower level, but First Aid, Doctor, Speech and Barter are substantially improved.}
# TRAIT_CHEM_RELIANT
{105611}{}{Chem Reliant}
{105612}{}{You are more easily addicted to chems.  Your chance to be addicted by chem use is twice normal, but you recover faster from their ill effects.}
# TRAIT_CHEM_RESISTANT
{105621}{}{Chem Resistant}
{105622}{}{Chems only affect you half as long as normal, but your chance to be addicted is also only 50% of normal.}
# TRAIT_SEX_APPEAL
{105631}{}{Sex Appeal}
{105632}{}{You've got the "right" stuff.  Members of the opposite sex are attracted to you, but those of the same sex tend to become quite jealous.}
# TRAIT_SKILLED
{105641}{}{Skilled}
{105642}{}{Since you spent more time improving your skills than a normal person, you gain 5 additional skill points per experience level. The tradeoff is that you do not gain as many extra abilities. You gain a perk every four levels.}
# TRAIT_NIGHT_PERSON
{105651}{}{Night Person}
{105652}{}{As a night-time person, you are more awake when the sun goes down. Your Intelligence and Perception are improved at night, but dulled during the day. You get a -1 modifier to these two statistics from the hours of 6:01 AM to 6:00 PM. You get a +1 modifier to these statistics from the hours of 6:00 PM to 6:00 AM.}
# TRAIT_GIFTED
{105661}{}{Gifted}
{105662}{}{You have more innate abilities than most, so you have not spent as much time honing your skills.  Your primary statistics are each +1, but you lose -10% on all skills to start, and receive 5 less skill points per level.}


# Reputation groups
#105700
# REPUTATION_DEN
{105701}{}{The Den}
# REPUTATION_KLAMATH
{105711}{}{Klamath}
# REPUTATION_MODOC
{105721}{}{Modoc}
# REPUTATION_VAULT_CITY
{105731}{}{Vault City}
# REPUTATION_GECKO
{105741}{}{Gecko}
# REPUTATION_BROKEN_HILLS
{105751}{}{Broken Hills}
# REPUTATION_NEW_RENO
{105761}{}{New Reno}
# REPUTATION_SIERRA
{105771}{}{Sierra}
# REPUTATION_VAULT15
{105781}{}{Vault 15}
# REPUTATION_NCR
{105791}{}{NCR}
# REPUTATION_CATHEDRAL
{105801}{}{Cathedral}
# REPUTATION_SAD
{105811}{}{Military Base Mariposa}
# REPUTATION_REDDING
{105821}{}{Redding}
# REPUTATION_SF
{105831}{}{San Francisco}
# REPUTATION_NAVARRO
{105841}{}{Navarro}
# REPUTATION_ARROYO
{105851}{}{Arroyo}
# REPUTATION_PRIMAL_TRIBE
{105861}{}{Primal Tribe}
# REPUTATION_RANGERS
{105871}{}{Rangers}
# REPUTATION_VAULT13
{105881}{}{Vault 13}
# REPUTATION_SACRAMENTO
{105891}{}{Sacramento}

####################################################################################################################################
#
#		3d attributes
#
####################################################################################################################################

# Body types
{150100}{}{Normal}
{150101}{}{Wiry}
{150102}{}{Strong}
{150103}{}{Fat}
{150104}{}{Skeleton}

# Skin colors
{151000}{}{White 1}
{151001}{}{White 2}
{151002}{}{White 3}
{151003}{}{Black 1}
{151004}{}{Black 2}
{151005}{}{Black 3}
{151006}{}{Brown 1}
{151007}{}{Brown 2}
{151008}{}{Brown 3}
{151009}{}{Red 1}
{151010}{}{Red 2}
{151011}{}{Red 3}
{151012}{}{Tan 1}
{151013}{}{Tan 2}
{151014}{}{Tan 3}
{151015}{}{Yellow 1}
{151016}{}{Yellow 2}
{151017}{}{Yellow 3}

# Hair colors
{151199}{}{Hair Color}
{151200}{}{Brown}
{151201}{}{Grey Brown}
{151202}{}{Black}
{151203}{}{Grey Black}
{151204}{}{White}
{151205}{}{Grey White}
{151206}{}{Blonde}
{151207}{}{Grey Blonde}
{151208}{}{Red}
{151209}{}{Grey Red}

# Hair male
{152000}{}{None}
{152010}{}{Afro}
{152020}{}{Bald}
{152030}{}{Bowl}
{152040}{}{Crown}
{152050}{}{Greaser}
{152060}{}{Long}
{152070}{}{Military}
{152080}{}{Mohawk}
{152090}{}{Ponytail}
{152100}{}{Shaggy}
{152110}{}{Short}
{152120}{}{Shoulder}

# Hair female
{152210}{}{Afro}
{152220}{}{Bowl}
{152230}{}{Beehive}
{152240}{}{Betty Page}
{152250}{}{Bob}
{152260}{}{Bun}
{152270}{}{Chin}
{152280}{}{Long 1}
{152290}{}{Long 2}
{152300}{}{Long 3}
{152310}{}{Mohawk}
{152320}{}{Ponytail}
{152330}{}{Pulled}
{152340}{}{Short}

# Mustache male
{153000}{}{None}
{153010}{}{Full}
{153020}{}{Fu Manchu}
{153030}{}{Goatee}
{153040}{}{Guvnor}
{153050}{}{Handlebar}
{153060}{}{Hermit}
{153070}{}{Mutton}
{153080}{}{Small}
{153090}{}{Stubble}

# Mustache generic
{153200}{}{Flap}

# Ponytail
{154000}{}{None}
{154010}{}{Wide}
{154020}{}{Thin}

# Beard male
{155000}{}{None}
{155010}{}{Amish}
{155020}{}{Full}
{155030}{}{Fu Manchu}
{155040}{}{Goatee}
{155050}{}{Guvnor}
{155060}{}{Hermit}
{155070}{}{Stubble}

####################################################################################################################################
#
#		Misc2 values names (100000 + pid*10 + number of val)
#
####################################################################################################################################

{1001000}{}{Заряд}
{1001001}{}{}
{1001002}{}{}

####################################################################################################################################
#
#		Intellect words
#
####################################################################################################################################

{1999000000}{}{
я  моя
ты  твоя
вы  ваша
мы  наша
меня  мою
мне  моей
тебя  твою
сказал  сказать
скажу  сказать
скажи  сказать
убил  убивай
убили  убивай
убью  убивай
убей  убивай
украл  украсть
укради  украсть
своровал  украсть
своруй  украсть
воровать  красть
хочу  хотеть
хотел  хотеть
положил  положить
положи  положить
дал  давать
дай  давать
верни  вернуть
вернул  вернуть
верну  вернуть
отдай  отдать
отдал  отдать
отдам  отдать
могу  мочь
говорить  гварить
говорю  гварить
понимаю  понимать
они  их
думаю  думать
думайте  думать
думаем  думать
думай  думать
бежать  бечь
бегу  бечь
беги  бечь
бегите  бечь
бежим  бечь
побежал  бечь
побежали  бечь
идти  ити
идти  ходить
хожу  ходить
интеллект  ум
взял  взять
взяли  взять
возьми  взять
возьмите  взять
возьму  взять
возьмем  взять
злодей  плохой
злодей  злой
убийца  плохой
убийца  злой
бандит  плохой
бандит  злой
рейдер  плохой
рейдер  злой
злодеи  плохие
злодеи  злые
убийцы  плохие
убийцы  злые
бандиты  плохие
бандиты  злые
рейдеры  плохие
рейдеры  злые
брамин  му-му
брамины  му-му
коровы  му-му
корова  му-му
караван  корован
караваны  корованны
дерьмо  какашки
черт  шайтан
иду  ходить
иди  ходить
пошел  ходить
пошли  ходить
пойду  ходить
пойди  ходить
пришел  приходить
шел  ходил
присоединяйся  твоя ходить за моей
присоединись  твоя ходить за моей
присоединяйтесь  ваша ходить за нашей
присоединитесь  ваша ходить за нашей
присоединился  твоя ходить за моей
присоединяемся  наша ходить за вашей
присоединились  наша с вашей ходить
присоединяюсь  моя ходить за твоей
присоединюсь  моя ходить за твоей
научи  научай
научите  научайте
моего  мой
моих  мои
моего  мое
мою  мой
враг  плохой
враг  злой
враги  злые
друг  хороший
друг  приятный
друга  хорошево
друзья  други
друзья  хорошие
нормальный  хороший
нормальные  хорошие
привет  моя приветствует
здравствуй  моя здаровается
здравствуйте  моя здаровается
машина  би-бип
хамер  би-бип
джип  би-бип
оружие  пиу-пиу
you  u
are  r
i  me
want  wanting
why  y
could  was can
did  doed
into  in
had  haved
joing  go wiz mi
the
am
a
an
}

{1999000001}{}{
а  а
а  я
б  б
б  п
в  в
в  ф
г  в
г  г
г  х
г  к
д  д
д  т
е  е
е  э
е  ё
е  й
е  йэ
е  о
ё  ё
ё  е
ё  о
ё  йо
ж  ж
ж  з
з  з
з  с
з  ж
и  и
и  е
и  ы
й  й
й  е
й  и
к  к
к  г
л  л
л  р
м  м
н  н
о  а
о  ё
п  п
п  б
р  р
р  л
с  с
с  з
т  т
т  д
у  у
у  о
у  ю
ф  ф
ф  в
х  х
х  г
ц  ц
ц  тс
ч  ч
ш  ш
щ  щ
щ  шч
ъ
ы  ы
ы  и
ь
э  э
э  е
э  йе
ю  ю
ю  йу
ю  у
я  я
я  йа
я  а
a  a
b  b
c  c
c  k
d  d
e  e
f  f
f  v
f  w
g  g
g  j
h  h
i  i
j  j
j  g
k  k
k  q
l  l
m  m
n  n
o  o
p  p
q  q
r  r
s  s
t  t
u  u
v  v
v  f
v  w
w  w
w  v
w  f
x  x
x  ks
y  y
z  z
th  z
ing  in
}

####################################################################################################################################
#
#		Help
#
####################################################################################################################################

# F7 - on/off NPC name illuminating.
# F9 - on/off bullet tracing.

{2000000000}{}{
Hot keys:

F1 - Help on/off.
F2 - Save messages in a file.
F3 - Save a screenshot.
F4 - Text input panels toggle.
F5 - Expanded message window toggle.
F6 - Player names display toggle.
F8 - Mouse scrolling toggle (helps in window mode).
F12 - Minimize client window.
Arrow keys - Map scrolling.
Esc - Menu.
Pause/Break - Automatic language switching in command line.
<,> - Turn counter-clockwise/clockwise.
Home - Center on character (works on the global map).
A - Attack.
C - Character sheet.
G - Pick an item from the ground.
I - Inventory.
P - Pipboy.
F - Fixboy.
B - Switch active slots.
M - Switch mouse menu.
N - Switch item mode.
S - Skilldex.
Z - Map zooming.
1-8 - Fast skill choose.
? - Current game time.
+,- - Brightness adjust.
Ctrl + +,- - Sound volume adjust.
Shift + +,- - Music volume adjust.
Alt + +,- - Sleep adjust.

Communication shortcuts:
Type . or /, then:
s S - shout,
w W - whisper,
e E - emotion,
r R - radio.
Placing space character after command is not needed and ignored if present.
Type a message and press Enter.

Also message sending is available with:
Ctrl + Enter - shout,
Alt + Enter - wisper,
Shift + Enter - radio.
}

####################################################################################################################################
#
#		Credits
#
####################################################################################################################################

# # == "|0xff8c8c84 "
# @ == "|0xff706050 "
# normal == "|0xff907824 "

{2000001000}{}{35} # Speed
{2000001010}{}{
Under construction












Under construction









Under construction







Under construction









Under construction








Under construction















































Yes, is still Under construction
}
# Shift + Credits
{2000001020}{}{
Hello world!
}