#ifndef __BAGS__
#define __BAGS__

#define BAG_Internal                               (0)
#define BAG_Empty                                  (1)

#define BAG_CaveBanditLvl1                         (12) // Caverns bandits with SledgeHummer. Used in cave_mobs.fos
#define BAG_CaveBanditLvl2                         (18) // Caverns bandits with SMG/DEagle/Assault. Used in cave_mobs.fos

#define BAG_Caravan_BlackGuard                     (25)  // Caravan guard with supersledge/fist
#define BAG_VaultCity_Guard                        (65)  // VCity guard Combat shotgun/Assault rifle/14mm pistol. Also used in cave_mobs.fos
#define BAG_VaultCity_Military                     (67)  // VCity military pancor/fn_fal/assault

#define BAG_All_Slaves_MaleSlaver                  (147)

#define BAG_RDRC_BHCaravan_MasterTrader            (164) // Master Trader female w/ H&K CAWS
#define BAG_RDRC_BHCaravan_BigGunGuardMale         (165) // Big Gun Guard male w/ Minigun
#define BAG_RDRC_BHCaravan_BigGunGuardFemale       (165) // Big Gun Guard female w/ Minigun

#define BAG_RDRC_GCaravan_GenericGhoul             (166) // Generic Ghoul w/ Shotgun  (Caravan Leader)
#define BAG_RDRC_GCaravan_ReactorGhoul             (167) // Reactor Ghoul w/ Hunting rifle
#define BAG_RDRC_GCaravan_ReactorGhoul2            (168) // Reactor Ghoul w/ Assault Rifle

#define BAG_RDRC_Raiders_RaiderMale                (169) // Raider male w/ Assault Rifle
#define BAG_RDRC_Raiders_RaiderMale2               (170) // Raider male w/ Combat Shotgun
#define BAG_RDRC_Raiders_RaiderFemale              (171) // Raider female w/ H&K CAWS
#define BAG_RDRC_Raiders_RaiderFemale2             (172) // Raider female w/ Grease Gun

#define BAG_Navarro_EnclavePatrol_Male2            (174) // Enclave Patrol male w/ Plasma Pistol
#define BAG_SF_Band1_MercenearyFemale2             (182) // Merceneary female w/ Ripper
#define BAG_SF_Band2_ElronologistMale2             (184) // Used in map_redding_miners.fos
#define BAG_SF_Caravan_GrandMasterTraderMale       (191) // Used in map_redding_miners.fos
#define BAG_SF_Caravan_VaultCityPatrolMale         (192) // Used in caravan.fos
#define BAG_SF_Caravan_VaultCityPatrolMale2        (193) // Used in q_mirelurks_lair.fos
#define BAG_SF_Caravan_VaultCityPatrolFemale       (194) // Used in caravan.fos
#define BAG_SF_Caravan_VaultCityPatrolFemale2      (195) 
#define BAG_All_Unity_BigGunGuardFemale            (201) // Used in q_mirelurks_lair.fos

#define BAG_NCR_Caravan_NCRRangerMale              (225) // Used in sf_invasion.fos

#define BAG_All_BountyHunters_1                    (234)
#define BAG_All_BountyHunters_2                    (235)
#define BAG_All_BountyHunters_3                    (236)
#define BAG_All_BountyHunters_4                    (237)
#define BAG_All_BountyHunters_5                    (238)
#define BAG_All_BountyHunters_6                    (239)
#define BAG_All_BountyHunters_7                    (240)
#define BAG_All_BountyHunters_8                    (241)
#define BAG_All_BountyHunters_9                    (242)
#define BAG_All_BountyHunters_10                   (243) // Plasma Rifle

//Military base holdup.

#define BAG_BaseEnclaveEngineer                    (260)
#define BAG_BaseEnclaveInfantry                    (261)
#define BAG_BaseBosEngineer                        (262)
#define BAG_BaseBosInfantry                        (263)
#define BAG_BaseSaboteur                           (264)
#define BAG_EnclaveSoldier                         (265)
#define BAG_BaseBosPaladin                         (266)

/*
#define BAG_Sniper1                                (270) // ai_pattern special bags. >>
#define BAG_Sniper2                                (271)
#define BAG_Sniper3                                (272)
#define BAG_Sniper4                                (273) // Gauss Rifle
#define BAG_Medic1                                 (274)
#define BAG_Medic2                                 (275) // Plasma pistol
#define BAG_Term1                                  (276)
#define BAG_Term2                                  (277)
#define BAG_Term3                                  (278)
#define BAG_Term4                                  (279) // Vindicator/Bozar 

на время теста отключил продвинутые сумки.
в исходной сумке добавил монет
*/
#define BAG_Sniper1                                (270) // ai_pattern special bags. >>
#define BAG_Sniper2                                (271)
#define BAG_Sniper3                                (BAG_Sniper2)
#define BAG_Sniper4                                (BAG_Sniper3) // Gauss Rifle
#define BAG_Medic1                                 (274)
#define BAG_Medic2                                 (275) // Plasma pistol
#define BAG_Term1                                  (276)
#define BAG_Term2                                  (BAG_Term1)
#define BAG_Term3                                  (BAG_Term1)
#define BAG_Term4                                  (BAG_Term1) 
// без изменений
#define BAG_Slayer1                                (280) // CattleProd
#define BAG_Slayer2                                (281) // SuperSledge
#define BAG_Slayer3                                (282) // Ripper << ai_pattern special bags.

#define BAG_Eli                                    (283) // Eli special bag.

#endif // __BAGS__
